(NEW)  * Brian Mirtich, ``Impulse-based Dynamic Simulation of Rigid Body Systems,'' Ph.D. thesis, University of California, Berkeley, December, 1996.

Impulse-based simulation is a new paradigm for the simulation of physical systems, especially those which are hard to simulate efficiently with traditional constraint-based methods. The key idea is that all contact interactions between objects are affected through collisions; even a block apparently at rest on a table actually experiences many tiny, rapid collisions with the surface.

The basic theory has been put into practice with Impulse, a rigid body dynamic simulator running on HP and SGI platforms. Impulse was written in C by Brian Mirtich. Physical accuracy and computational efficiency have been and continue to be important design criteria for this evolving system. Physically accurate, real time 3D simulation of reasonably complex systems is the goal.

Ongoing Research with Impulse

Related Research


 * Simulation Movies

Simulation Art Gallery

Special thanks to Master Motion Blurer, Paul Debevec .

Brian Mirtich / mirtich@cs.berkeley.edu / 3 Jan 1997