- Andrew Witkin, 1990
As processing power and algorithms improve, the range of simulation possibilities grows ever larger. Today, an exciting challenge is to simulate complex virtual environments, allowing agents to interact with them in real time. Many pieces are needed to solve the puzzle, and a wide variety of research efforts are attacking the problem on many fronts. Several of these projects are listed below.
Lin-Canny Algorithm:
Fast polyhedral collision detection (code on-line)
Proxima:
Collision and contact support for large virtual environments
Impulse:
Impulse-based simulation of rigid body systems
Pictures!:
Fast computation of frictional contact forces
SIMpact:
Modeling interaction between robots and their environments
Jack:
Importation and manipulation of human figures in virtual environments
NPSNET:
Networked virtual environments
Oz Project:
Developing technology and art to create interactive drama,
and believable agents in micro-worlds
Project Isaac:
Simulating virtual environments
Workshop on Simulation and Interaction in Virtual Environments,
July 1995
IEEE Visualization 95,
October 1995
First Annual Confernece of the FIVE (Framework for Immersive Virtual
Environments) Working Group,
December 1995
IEEE Virtual Reality Annual International Symposium,
March 1996
ACM Workshop on Applied Computational Geometry,
May 1996