Overview
The MILLEE
research project aims to enhance access to
literacy among children of school-going age in the developing world. More
specifically, we aim to complement the formal schooling system by applying
mobile learning technology to augment educational opportunities in
out-of-school settings.
In order to make the literacy
challenge more tractable, however, we are currently focusing on English
language literacy in rural India. But we expect our lessons to be
applicable to other languages and to other developing regions throughout
the world.
English is widely seen as a key
to socioeconomic success in India. English is taught in almost all
schools: as a second language in public schools, and as a first language
and the medium of instruction in most private schools. Fluency in English
can almost be equated with membership in the middle and upper classes. A
recent article states that mastery of English is the "single most
influential factor that determines access to elite educational
institutions, and hence to important avenues of economic and social
advancement." Language competency is also the biggest barrier to
technology empowerment, e.g. 90% of the indigenous web content in India is
in English.
Our approach recognizes the
limitations with the government school system and seeks to complement it
through out-of-school learning made possible by mobile technology.
In particular, low-income children from these settings need to work for the
family in the agricultural fields or homes and find it difficult to attend
school regularly. Several teachers who are required to teach English are
also not able to communicate with us in English.
Acknowledgements
Our project is primarily funded by the National Science Foundation (USA)
under Grant No. 0326582. We have received support to conduct a longitudinal
pilot evaluation through a
Digital
Media and Learning award from the MacArthur Foundation and a BREW
Wireless Reach prize award from Qualcomm Inc. The speech recognition component is supported by a Microsoft
Research 'Digital Inclusion' Award. Other sources of
financial support include the Intel
Undergraduate Research Program and a prize award from the Bears
Breaking Boundaries 2006 competition (serious
games category). We thank Seeqpod Inc. for travel sponsorship and Sony Creative Software
for their sponsorship-in-kind.
Our website is designed by Monish Subherwal.