I am a Ph.D. student at UC Berkeley advised by Sergey
Levine. I am interested in using deep reinforcement learning for
robotics. I did my undergrad at Cornell University, where I worked with
Ross Knepper and Hadas Kress-Gazit.
vitchyr at berkeley dot edu
Uncertainty-Aware Reinforcement Learning for Collision Avoidance
Practical deployment of reinforcement learning methods must contend with
the fact that the training process itself can be unsafe for the robot.
In this paper, we consider the specific case of a mobile robot learning
to navigate an a priori unknown environment while avoiding collisions.
We present an uncertainty-aware model-based learning algorithm that
estimates the probability of collision together with a statistical
estimate of uncertainty. We evaluate our method on a simulated and
real-world quadrotor, and a real-world RC car.
Reactive high-level behavior synthesis for an Atlas
David D. Connor,
IEEE International Conference on Robotics and Automation,
We present and end-to-end approach for the automatic generation of code
that implements high-level robot behaviors in a verifiably correct
manner. We start with Linear Temporal Logic (LTL) equations and use them
to synthesize a reactive mission plana that is gauranteed to satisfy the
Two evolving social network models
ALEA, Lat. Am. J. Probab. Math. Stat., 2015.
We study two different social network models. We prove that their
stationary distributions satisfy the detailed balance condition and give
explicit formulas for the stationary distributions. From this
distribution, we also obtain results about the degree distribution,
connectivity, and diameter for each model.
Chomp the Graph
Broad Street Scientific, 2012
Chomp the Graph is a terminating impartial game that adheres to
normal play convetion. By the Sprague-Grundy Theorem, Chomp has a
number, which determines if a position leads to a win if played
optimally. We prove the nimber of certain types of graphs.
Vitchyr Pong, Gulnar Mirza, 2015
Demo / Video
Designed and created gloves that allow users to type on any hard
surface as if they were using a QWERTY keyboard. The gloves recognize
the standard QWERTY keyboard layout by recognizing which finger is
pressed via push buttons, and how bent the finger is via flex sensors.
We combined knowledge of analog circuit design, serial communication
protocols, and embedded programming to implement this project.