University of California, Berkeley
EECS Dept, CS Division
SLIDE: Scene Language for
Interactive Dynamic Environments
|Prof. Carlo H. Séquin|
The SLIDE code is written using a modified version of the Hungarian Notation for identifier names.
At first variable names like
m_ppcFileNames may be as
understandable as Hungarian to you, but once you learn the naming
rules it will make reading and debugging SLIDE code very
The ultimate goal of the SLIDE Graphics Pipeline assignments is to implement a fairly complete graphics pipeline in software. In doing this you will gain an understanding for what OpenGL is doing for you. The rendering pipeline which we implement includes the following capabilities:
Complete SLIDE Software Pipeline
Reference gives more information on the over all structure of the
SLIDE rendering process.
This page was originally built by Jordan Smith.
Last modified: Wednesday, 10-Feb-1999 18:26:04 PST