Under construction ...
Geometric Modeling at UC Berkeley
In the Computer Science Division,
the following projects currently relate to geometric modeling:
UC Berkeley RacerX Project
Research toward CAD systems that will automate shape synthesis for mechanical parts.
The CAD system user inputs high-level features and global part attributes and the program
automatically creates a corresponding part geometry.
Freeform Design and Animation with Triangular Splines
We are developing a 3D modeling system based on triangular Bezier splines which will allow us to create arbitrary shaped objects using an accurate Mathematical representation. These objects can be used in physical based simulation, and animation.
Techniques for Manipulating Surfaces of Arbitrary Topological Type
Research into constructing smooth surfaces
that approximate or interpolate a control mesh of arbitrary topological type (Mark Halstead,
Ph.D. thesis).
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UC Berkeley RacerX Project - Research toward CAD systems that will automate shape synthesis for mechanical parts. The CAD system user inputs high-level features and global part attributes and the program automatically creates a corresponding part geometry.
Modeling with Splines
-
Freeform Design and Animation with Triangular Splines -
We are developing a 3D modeling system based on triangular Bezier splines which will allow us to create arbitrary shaped objects using an accurate Mathematical representation. These objects can be used in physical based simulation, and animation.
-
Techniques for Manipulating Surfaces of Arbitrary Topological Type -
Research into constructing smooth surfaces
that approximate or interpolate a control mesh of arbitrary topological type (Mark Halstead,
Ph.D. thesis).
^^^
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GRAPHICS Projects Page
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Carlo H. Séquin