#ifndef __UTIL_H__ #define __UTIL_H__ #define RGB_RAD 8 #define SOUND_PLAYER "sfplay" #include #include "utility.h" #include "states.h" /* this function should generate a display list - bgntmesh(), v3f(), n3f(), t2f(), ... endtmesh() etc. */ typedef int (*DisplayList)(); void set_viewport(RenderState state); void set_view(RenderState state); void transformations(RenderState state); void updatematrix(RenderState state); float get_theta(float *v1, float *v2); float get_phi(float *v1, float *v2, float t); int load_cursor(char *file, int *hotspot, int *c_rgb, unsigned short *c_array); float adjust_twist_angle(float old_theta, float new_theta, float twist_angle); int make_display_list(Object obj, DisplayList display_list); #endif /* __UTIL_H__ */