#ifndef __GLOBALS_H__ #define __GLOBALS_H__ #include "states.h" /* globals */ extern Object CurrObj, Scherk, Collins; extern Matrix cm, id; extern float vp_left, vp_right, vp_bottom, vp_top; /* the different cursors */ extern unsigned short *cursor_type; extern unsigned short finger[64]; /* the texture file if specified */ extern char *image_file; /* global states that hold information about the events, the renderer, and the car */ extern EventState gevents; extern RenderState gstate; #endif /* __GLOBALS_H__ */