CS 285: SOLID MODELING, Spring 2000
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CS 285 Course Goals for Spring 2000
Solid Modeling and Fabrication
for Industrial, Commercial, and Artistic Applications
Not just CAs (COMPUTER-AIDED shaping) of forms
that may look good on a computer screen,
---- e.g., with a giant B-Spline patch with dozens of freely movable control points.
But caD (computer-aided DESIGN) of solids
that can be fabricated and that are worth being fabricated.
==> Designing with serious functional and/or aesthetic constraints.
==> Leading to "usable" or enjoyable physical parts.
- A#1: "Design Examples"
- Understanding the design process;
- and its decomposition into individual steps.
- A#2: "Mugs and Teapots"
- Phase 1: - Some loose functional and aestetic constraints.
- Phase 2: - A description that can be "understood" by QuickSlice.
- A#3: "Escher Spheres"
- Phase 1: - Strict symmetry constraints: 120-fold icosahedral group.
- Phase 2: - Water-tight representation; show tile boundaries in bas-relief.
- A#4: "Gear Wheels"
- Phase 1: - Understanding gear wheels and their interaction;
- Creating a parameterized generator that captures this understanding.
- Phase 2: - Extending the generator to making bevel gears;
- Applying that generator to making a coupled gear cluster.
- A#5: "Snap-together Tiles"
- Phase 1: - Design parts that form a modular set;
- and which interact extremely tightly.
- How to "sell" your design ideas.
- Phase 2: - Introduce materials properties (ABS plastic from an FDM machine).
- Consider requirements of injection mold making.
- Make Boolean operations work in the QuickSlice environment.
- A#6: "Recursive Torus"
- The creative aspects of the conceptual design process.
- Tough test cases to give the Boolean pipeline a workout.
- The Project:
- Putting several of the above elements together.
Page Editor:
Carlo H. Séquin