#include "emptyparserstl.h" #include "ledslib.h" // This parser doesn't build anything; it's for timing how much time is // spent just on parsing. CEmptyParserSTL::CEmptyParserSTL() { } CEmptyParserSTL::~CEmptyParserSTL() { } VOID CEmptyParserSTL::Init(CHAR *pcFile, CHAR **ppcDirectories, UINT_32 uiDirectories, CParserSTL **ppyy_CParserSTL, YYLTYPE *pyylloc, YY_PARSE_TYPE *pfyy_Parse, CScanner **ppyy_CScanner, int *pyyleng, YY_BEGIN_INITIAL_TYPE *pfyy_BeginInitial, YY_GET_CURRENT_BUFFER_TYPE *pfyy_GetCurrentBuffer, YY_CREATE_BUFFER_TYPE *pfyy_CreateBuffer, YY_DELETE_BUFFER_TYPE *pfyy_DeleteBuffer, YY_SWITCH_TO_BUFFER_TYPE *pfyy_SwitchToBuffer, YY_SET_VALUE_INT_TYPE *pfyy_SetValueInt, YY_SET_VALUE_FLOAT_TYPE *pfyy_SetValueFloat, YY_SET_VALUE_STRING_TYPE *pfyy_SetValueString) { CLEDSParserSTL::Init(pcFile, ppcDirectories, uiDirectories, ppyy_CParserSTL, pyylloc, pfyy_Parse, ppyy_CScanner, pyyleng, pfyy_BeginInitial, pfyy_GetCurrentBuffer, pfyy_CreateBuffer, pfyy_DeleteBuffer, pfyy_SwitchToBuffer, pfyy_SetValueInt, pfyy_SetValueFloat, pfyy_SetValueString); } VOID CEmptyParserSTL::Uninit() { CLEDSParserSTL::Uninit(); } VOID CEmptyParserSTL::AddLumpSet(CHAR */*pcFile*/, UINT_32 /*uiLine*/, UINT_32 /*uiColumn*/) { } VOID CEmptyParserSTL::EndLumpSet() { } VOID CEmptyParserSTL::AddTriangle(CHAR */*pcFile*/, UINT_32 /*uiLine*/, UINT_32 /*uiColumn*/) { } VOID CEmptyParserSTL::AddFirstVertex(FLOAT /*fX*/, FLOAT /*fY*/, FLOAT /*fZ*/) { } VOID CEmptyParserSTL::AddMiddleVertex(FLOAT /*fX*/, FLOAT /*fY*/, FLOAT /*fZ*/) { } VOID CEmptyParserSTL::AddLastVertex(FLOAT /*fX*/, FLOAT /*fY*/, FLOAT /*fZ*/) { }