// DebugSphere.cpp: implementation of the DebugSphere class. // ////////////////////////////////////////////////////////////////////// #include "DebugSphere.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// DebugSphere::DebugSphere() { } DebugSphere::~DebugSphere() { } double DebugSphere::closest_signed_distance(const Point &from, Point &closest_surface_pt) { const Point center(0,0,0); const double radius = DEBUG_SPHERE_RADIUS; Vector delta = from - center; delta[3] = 0.0; const double dist_from_center = delta.Magnitude(); Vector center_to_from_dir = delta; center_to_from_dir.Normalize(); closest_surface_pt = center + (center_to_from_dir * (float)radius); return radius - dist_from_center; }