CS 285: SOLID MODELING

Lecture #8 -- Mo, Feb. 13, 2006.


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Discussion of issues that may have come up in Assignment#5.

What is the mathematical operation to describe the monogram block that I asked you to design ?
What are practical ways to design an appropriate object ?



What B-Rep data structure would you choose:

if you had to design an interactive CAD system that allows one to make large, but smooth, global deformations of a given object,
of the kind described in:  Sederberg and Parry: "Free-Form Deformation of Solid Geometry Models" (FD86).

How to turn a given arbitrary B-Rep mesh into a mesh with only triangles ?

How to make a mesh with all quadrilaterals ? (perhaps for smoother subdivision).

What subdivision scheme(s) should you use, if you wanted to have a smooth output surface ?
(1), (2), (3), ...

How should you modify the mesh if the deformations are so large that there might be very long skinny triangles ?
What mesh-modification operators do you need to provide ?
see Hoppe.


B-Rep Data Structures (cont.)

Other Data Structures



Paper Presentations

How to efficiently and effectively read a paper to prepare for these discussions:


Current Homework Assignment#5:

Due Wednesday 2/15/2006.

NEXT TIME:  Bring your laptop computer to class to install Quickslice.


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