CS 284: CAGD
Lecture #23 -- Tu 11/14, 2006.
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What is the key insight that allows meshes to be represented with just one scalar value per vertex (with a few exceptions) ?
Why is the choice of the starting mesh really crucial ?
What are the main steps of the construction algorithm for normal meshes ?
How are normal meshes related to subdivision surfaces and fractal mountains ?
Why is such a re-parametrization desirable ?
How is the curvature field sampled, constructed ?
Why is there a restriction to genus 0 on page 2 ?
What routines, programs is the algorithm built upon ?
What is the key advice about implementation given in the paper ?
A
genus-3 object with suitably aligned quadrilateral parametrization.
READ:
NR'98: Non-Uniform Recursive Subdivision ...
TS'03: T-Splines and T-NURCCs
The 3 teams who implemented quad subdivision, please have your demos ready for Thursday.
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Page Editor: Carlo H. Séquin