CS 284: CAGD 
Lecture #15 -- Tu 10/17, 2006.


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Preparation:

"Subdivision Surfaces in Character Animation" DeRose et al.

Subdivision with Sharp Features

To make subdivision practical, we need to be able to model shapes that have a mixture of  rounded surface elements and sharp edges and corners.

Key paper:
"Subdivision Surfaces in Character Animation" DeRose et al.

Warm-Up: Discuss and find answers to the 10 questions below:

  1. What subdivision scheme are they using ?
  2. What are the key additions to that scheme that they have made ?
  3. Why do they prefer quadrilaterals ?
  4. What is the basic approach to creating semi-sharp edges ?
  5. What is the underlying model for cloth simulation ?
  6. How is excessive wrinkling of the cloth avoided ?
  7. What are virtual threads ? -- and what is their purpose ?
  8. What is the data structure to make collision detection efficient ?
  9. What made it possible to apply texture maps and procedural shaders ?
  10. What was one of the general implementation requirements for the Pixar production environment ?

Curve and Surface Optimization

Curve Optimization



Continue to think about your Course Project !

==> PROJECT-PLANNING


Reading Assignment: -- Prepare for Quiz (10/19==>10/24)

Homework Assignment: -- Think about Project: Hand-in two ideas (one paragraph each) on 10/19.



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