#################################################################################### # Polyhedral Morin # Tien Fak Tan # Modified for double-sided, double colored faces by CHS 11/30/2000 #################################################################################### tclinit { set winName .slfWINDOW source SLIDEUI.tcl CreateGroupUI $winName gRoot } #################### # SURFACES #################### surface D color (0.25 0.25 0.25) endsurface surface W color (1 1 1) endsurface surface R color (1 0 0) endsurface surface G color (0 1 0) endsurface surface B color (0 0 1) endsurface surface M color (1 0 1) endsurface surface Y color (1 1 0) endsurface surface C color (0 1 1) endsurface #################################################################################### # Geometry #################################################################################### (* ## original cuboctahedron point A (0 -10 -10) endpoint point B (10 0 10) endpoint point C (0 10 -10) endpoint point D (-10 0 10) endpoint point E (-10 0 -10) endpoint point F (0 -10 10) endpoint point G (10 0 -10) endpoint point H (0 10 10) endpoint point I (-10 -10 0) endpoint point J (10 -10 0) endpoint point K (10 10 0) endpoint point L (-10 10 0) endpoint *) ## Morin surface point A (-10 0 -5) endpoint point B (0 10 -5) endpoint point C (10 0 -5) endpoint point D (0 -10 -5) endpoint point E (-10 10 9) endpoint point F (10 10 9) endpoint point G (10 -10 9) endpoint point H (-10 -10 9) endpoint point I (-4 0 5) endpoint point J (0 4 5) endpoint point K (4 -0 5) endpoint point L (-0 -4 5) endpoint face Y0 (L K C) surface Y endface face Y1 (A E C) surface G endface face Y2 (A C G) surface G endface face Y3 (A G J) surface G endface face Y4 (A J I) surface Y endface face Y5 (A I E) surface G endface face Y6 (C K G) surface G endface face Y7 (C E L) surface G endface face Y8 (E I L) surface G endface face Y9 (G K J) surface G endface (* face R0 (K L C) surface R endface face R1 (E A C) surface R endface face R2 (C A G) surface R endface face R3 (G A J) surface R endface face R4 (J A I) surface R endface face R5 (I A E) surface R endface face R6 (K C G) surface R endface face R7 (E C L) surface R endface face R8 (I E L) surface R endface face R9 (K G J) surface R endface face Y10 (L I D) surface Y endface face Y11 (F B D) surface Y endface face Y12 (D B H) surface Y endface face Y13 (H B K) surface Y endface face Y14 (K B J) surface Y endface face Y15 (J B F) surface Y endface face Y16 (L D H) surface Y endface face Y17 (F D I) surface Y endface face Y18 (J F I) surface Y endface face Y19 (L H K) surface Y endface face R10 (I L D) surface R endface face R11 (B F D) surface R endface face R12 (B D H) surface R endface face R13 (B H K) surface R endface face R14 (B K J) surface R endface face R15 (B J F) surface R endface face R16 (D L H) surface R endface face R17 (D F I) surface R endface face R18 (F J I) surface R endface face R19 (H L K) surface R endface *) object morinSurfY (Y0 Y1 Y2 Y3 Y4 Y5 Y6 Y7 Y8 Y9 ) ## Y10 Y11 Y12 Y13 Y14 Y15 Y16 Y17 Y18 Y19) endobject (* object morinSurfR (R0 R1 R2 R3 R4 R5 R6 R7 R8 R9 R10 R11 R12 R13 R14 R15 R16 R17 R18 R19) endobject *) group gPartViewable instance morinSurfY endinstance # instance morinSurfR endinstance endgroup #################################################################################### #################### # World #################### group gWorld lod {expr $gRoot_lod} shading {expr $gRoot_shading} instance gPartViewable endinstance endgroup #################### # CAMERA #################### camera cam projection SLF_PARALLEL frustum ( -2 -2 -100) (2 2 100) endcamera group gCamera instance cam id instCam translate ( 0.0 0.0 1.0 ) endinstance endgroup #################### # LIGHT #################### light lite type SLF_DIRECTIONAL endlight group gLight instance lite id instLite lookat eye ( 1.0 1.0 1.0 ) target ( 0.0 0.0 0.0 ) up ( 0.0 1.0 0.0 ) endlookat endinstance endgroup light lite2 type SLF_AMBIENT color (0.5 0.5 0.5) endlight group gLight2 instance lite2 id instLite2 endinstance endgroup #################### # RENDER #################### window WINDOW # background (1 1 1) endwindow viewport VIEWPORT WINDOW origin ( 0.0 0.0 ) size ( 1.0 1.0 ) endviewport render VIEWPORT gCamera.instCam.cam gWorld light gLight.instLite.lite light gLight2.instLite2.lite2 endrender