Inverse Kinematics of Multi-Link Chains
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Let's assume we have an articulated skeleton arm with several links.
The arm is fixed in space at its root end.
The task is to get the end effector in a predescribed place Xgoal.
How should we go about solving this problem ?
Let's get inspiration from a (lazy, efficient?) humanoid:
Perhaps we want to move as few links (limbs) as possible.
Let's get inspiration from a chain immersed in a viscous medium: Demo on overhead projector...
End-element of chain moves towards target
-- if it moves sufficiently, it will exert a force on the second last chain element;
-- if that moves sufficiently, the 3rd last element will also start to move;
-- and so on.
The end-element moves the most, and the amount of movement gradually falls off towards the root.
Let's get inspiration from an optimization process based on gradient descent:
Interogate each variable in the state vector as to how much it can contribute towards the specified task;
-- form a vector with components that are proportional to the potential contributions;
-- take a SMALL step in that particular direction towards the target;
-- reevaluate the potential contributions of each variable,
-- ITERATE until target is reached.
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