CS 184: COMPUTER GRAPHICS
Lecture #21 -- Mo: 4/12, 1999.
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Preparation:
Read: Ch 11.2.2 "Bezier Curves", Ch 11.3.2 Bezier Surfaces,
skim other portions of this chapter.
Ch 20.0 Advanced Modeling Techniques, Ch 20.2 "Procedural
Models".
PREPARATION FOR MIDTERM (Wednesday !)
See
online info on exam preparation.
Review quizzes. Review notes. Think
through topic list.
Prepare your one sheet of notes.
Lecture Topics
Procedural Object Generation
Sweep generators
Making smooth primitives
Splines (we will deal with math AFTER the Midterm!)
Object modification
Procedural assembly (instantiation) of objects
Model-Making for Assignment #9
Make a few objects with interesting geometry:
-- should have curved surfaces, non-convex shape, perhaps genus > zero
(i.e., have holes).
Examples:
Modify the torus generator, make some nifty shells;
Make some nice curvey "shovel blade", and assemble many of them into
a turbine wheel;
Use the BMRT spline tool to make some high-tech car-hull or spacecraft
...
Overview of Effects in Assignment #9
In this assignment you will explore from a user's point of view several
advanced rendering techniques.
At a later time we will go into more details how these techniques work.
For now you should just have an understanding about the basic paradigms
involved,
so that you can make reasonable judgements on how to set the various
parameters.
See on-line
notes !
Texture mapping
(see Color Plates II.35 - II.37 in Foley et.al.)
Antialising
Ray-tracing
(see Color Plates III.10 - III.16 in Foley et.al.)
Area light sources
Radiosity
(see Color Plates III.17 - III.28 in Foley et.al.)
New Homework Assignment:
ASG#9
"Procedural Generation and Rendering"
DUE: Thursday 4/22/99, 11:59pm.
CAN BE DONE WITH YOUR PARTNER OF CHOICE !
Midterm Exam will be held in class on April 14, 1999.
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