"Hilbert Cube 512" (July 2005)
- stainless steel and bronze, 5" cube.
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The motivation behind "Hilbert Cube 512" and similar works lies in the
drive to find procedural formulations that extract the inherent
symmetries and constructive elegance that lie beneath the best
sculptures by highly skilled artists, and which also can be found in
many natural artifacts and even in the physical laws of our universe.
"Hilbert Cube 512" in particular emerged from the challenge of
taking the famous 2-dimensional Hilbert curve and exploring what can be
done with this pattern in 3 dimensions. It has been generated by a
recursive procedure that repeatedly places self-similar copies at the
eight corners of a cube. There were many challenges in realizing the
initial vague concept. Many combinations of splitting, twisting, and
assembly of the individual recursive modules had to be tried out to
meet all mathematical and aesthetic requirements. This would not have
been possible without the help of computer-aided tools. The result
resembles a cubist rendering of a brain, split into two distinct lobes
that are only loosely connected to one another.
"Hilbert Cube 512" has been realized as a small metal sculpture with a
novel rapid prototyping process available from ProMetal, a division of
'The Ex One Company' headquartered in Irwin, PA. In this process a
'green' part is first formed, composed of stainless steel powder and a
selectively applied binder. This green part is then sintered, and the
binder is drained out and replaced by liquid bronze. This makes it
possible to fabricate very complex parts under direct computer control
with no need for molds or for machining.
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"Cohesion" (Fall 2002)
- bronze, 12" tall
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In 1994 I started a collaboration with sculptor Brent Collins,
stimulated by his "Hyperbolic Hexagon" that he had recently sculpted in
wood. On the phone we discussed the relation of this sculpture to
"Scherk's Second Minimal Surface", which is well know in mathematical
circles. We contemplated several ideas how the paradigm underlying this
sculpture could be generalized and extended. To try out and evaluated
the many intriguing possibilities that we came up with, my students
developed the computer program "Sculpture Generator I". This is a
narrow special-purpose program, optimized to make smooth chains of
holes and saddles. The user can manipulate a dozen sliders to specify
the topology and geometry of this object, i.e., the order of the
saddles used, their number in the chain, the amount of twist and total
bending applied, the width and thickness of the surface itself, as well
as the detailed shape of the edges formed. With this tool, new virtual
shapes are formed in real time as the user moves any of the sliders,
and it is thus possible to explore dozens of new ideas in just a few
minutes.
"Cohesion" is one special instance emerging from this generator.
Mathematically it is simply composed of two 3rd-order "monkey" saddles
connected into a circle by their three arms with a 180 degrees of twist
between them.
All the other parameters were fine-tuned based on aesthetic
considerations. The prototype was realized in ABS plastic on a rapid
prototyping machine. Steve Reinmuth had found that these ABS maquettes
could be used directly as the disposable originals in an investment
casting process. A plaster shell is formed around them by repeatedly
dipping them into colloidal silica slurry and fused silica stucco. This
shell is then heated with great care to about 1600°F. The ABS
plastic liquefies and is drained from the plaster shell, whereupon the
hollow is refilled with liquid bronze. Reinmuth has cast several of my
models in bronze and supplied them with precious patinas.
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"Totem 3" (September 2004)
- bronze, 13" tall
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Over the years, I gradually expanded some capabilities of
"Sculpture Generator I". I added capabilities to wrap the hole-saddle
chain around the toroidal loop more than once and to scale and stretch
the sculptural forms in various ways. "Totem 3" is basically just a
Scherk-Collins toroid with four 3rd-order "monkey" saddles and a total
twist of 120 degrees. It makes use of the affine scaling capabilities
in the program. By comparing "Totem 3" to "Cohesion" one can see how
much the overall look of a sculpture can change as a result of varying
just a few of the parameters in the generator. The prototype for the
investment casting process was again made on the Fused Deposition
Modeling machine. Steve Reinmuth did the bronze casting and applied the
patina.
Because of the rapid feedback that a visualization program such as
"Sculpture Generator I" provides, the designer can explore a much
larger realm of geometrical possibilities. By examining hundreds of
different parameter combinations, it becomes evident where the most
constraining limitations are in the current program, and where it might
be most promising to change the program and extend the range of
sculptural shapes that can be generated. These new shapes then give new
insights and generate new ideas. Used in this mode, the computer
becomes an amplifier of an artists creativity. The virtual design
space, unencumbered by physical limitations such as gravity, allows the
artist to become a composer in the realm of pure geometry.
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"Volution's Evolution" (August 2004)
- three bronzes, 5" cubes
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"Volution" refers to shell-like modular sculptural elements. Each
piece in this series is a constrained minimal surface embedded in a
cube. The three bronze casts all have similar edge-patterns on the
faces of a unit cube, consisting of two quarter-circles around opposite
corners, with radii equal to half the edge length of the cube. On the
inside of that bounding cube, the surfaces exhibit an increasing number
of saddles and tunnels, thus evolving the genus of this surface.
Each sculptural element on its own displays a remarkable variety of
silhouettes, as it is laid down on different edges or stood on three of
its protruding tips. The three elements together form a cohesive
hyper-sculpture that gains an additional dynamic element from the
increasing number of saddles and tunnels in this evolutionary sequence.
The simplest shape, Volution_0, is topologically equivalent to a
disk. The twelve quarter-circles on the surface of the cube form a
continuous, closed edge that defines the rim of this highly warped
disk. Fitting the disk to this contorted edge loop results in a
dramatic saddle surface with twisted canyons on either side. The bronze
cast uses two subtly different patinas to make the two-sided nature of
this object more apparent.
In the next evolutionary step, represented by Volution_1, two
central tunnels have been added, lying side by side, and forming a
short-cut connection between pairs of ear-shaped flanges with the same
surface color. In adding those tunnels, care has been taken to maintain
the strict D2 symmetry that is inherent to all three sculptures.
Objects belonging to this symmetry group have three mutually
perpendicular axes of two-fold rotational symmetry.
Finally, in Volution_5, four more tunnels have been added to the
second shape, enhancing the genus of this surface to a value of 5. This
means, that if the rim of this surface would be extended and closed
into a big spherical dome, the resulting surface would be topologically
equivalent to a donut with five holes (or equivalently, a sphere with
five handles stuck on). Again, D2 symmetry was maintained while these
tunnels were added.
CAD technology was used to define and optimize the shapes of
these sculptures. The geometrically significant fundamental domain of
each of these symmetrical objects was first described as a simple
polyhedral object that implicitly defines the intended surface
connectivity and topology. These objects were then subjected to a few
subdivision steps and the resulting triangle meshes were smoothed out
in Brakke's Surface Evolver into close approximations of minimal
surfaces. The optimized meshes were then thickened to a few millimeters
by creating offset surfaces on both sides of the original mathematical
manifold. These solid shapes were saved as .STL-files and sent to a
Stratasys Fused Deposition Modeling machine. The three master patterns,
each 5" on a side, were made from ABS plastic with this layered
manufacturing technique. These plastic originals were then used in an
investment casting process, where they were burned out from a
plaster-of-paris shell and replaced with molten bronze. Steve Reinmuth
was the artist who provided these bronze casts with their wide variety
of beautiful patinas.
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"Arabic Icosahedron" (April 2005)
- 3D-print, 5" diameter
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Moorish patterns found in the Alhambra often depict lattices of
interlocking knots. Here such a pattern composed of interlocking
trefoil knots has been wrapped around a sphere - or, more precisely, an
icosahedron. A trefoil knot can be constructed so that it is relatively
flat and of roughly triangular shape. Thus we can start with a
polyhedron made from regular triangular faces and replace its faces
with trefoil knots that interlock along the edges shared by two
adjacent triangles. In particular, four trefoil knots can be joined in
a tetrahedral formation. Eight knots can form an octahedral shape, and
twenty knots can make the "Arabic Icosahedron", which I
first depicted in virtual form in 1983.
The exact nature of the linking between adjacent trefoils leaves some
freedom to the designer: In the simplest case two adjacent trefoils
interlock with just one lobe each. In the "Arabic Icosahedron" they can
link with two lobes each resulting in a much tighter meshing. The
amount of warping associated with each of these linkages, and the
nature of the weave - whether it forms a strict "over-under-over-under"
pattern or a "2-over - 2-under" weave as in the depicted sculpture, are
also an important design variables.
The design was generated with the student-built SLIDE CAD
system at U.C. Berkeley. The resulting geometry was captured in a
finely triangulated STL-file and sent to a 3D printer made by
Zcorporation. In this layered manufacturing process, subsequent layers
of plaster powder, each less than 1/100 of an inch thick are
selectively infiltrated with an adhesive. In the end, the loose powder
particles are brushed away, while the glued-together particles form the
desired sculpture.
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