top view of ccr
![](/~nanping/mat3d/patccr/ccr1.jpg)
assembling
![](/~nanping/mat3d/patccr/ccr2.jpg)
new perspective
![](/~nanping/mat3d/patccr/ccr3.jpg)
flipping the reflector over
![](/~nanping/mat3d/patccr/ccr4.jpg)
new perspective as well as a ray source
![](/~nanping/mat3d/patccr/ccr5.jpg)
ray tracing, notice the bottom plate is not flat
![](/~nanping/mat3d/patccr/ccr6.jpg)
new perspective
![](/~nanping/mat3d/patccr/ccr7.jpg)
pulling the bottom plate to be parallel with substrate
![](/~nanping/mat3d/patccr/ccr8.jpg)
new perspective, top view
![](/~nanping/mat3d/patccr/ccr9.jpg)