/* MachinePlayer.java */ package player; /** * An implementation of an automatic Network player. Keeps track of moves * made by both players. Can select a move for itself. */ public class MachinePlayer extends Player { // Creates a machine player with the given color. Color is either 0 (black) // or 1 (white). (White has the first move.) public MachinePlayer(int color) { } // Creates a machine player with the given color and search depth. Color is // either 0 (black) or 1 (white). (White has the first move.) public MachinePlayer(int color, int searchDepth) { } // Returns a new move by "this" player. Internally records the move (updates // the internal game board) as a move by "this" player. public Move chooseMove() { return new Move(); } // If the Move m is legal, records the move as a move by the opponent // (updates the internal game board) and returns true. If the move is // illegal, returns false without modifying the internal state of "this" // player. This method allows your opponents to inform you of their moves. public boolean opponentMove(Move m) { return false; } // If the Move m is legal, records the move as a move by "this" player // (updates the internal game board) and returns true. If the move is // illegal, returns false without modifying the internal state of "this" // player. This method is used to help set up "Network problems" for your // player to solve. public boolean forceMove(Move m) { return false; } }