#include "float.h" Float::Class_name = "Float"; // Set the global name (once-only) int main(int argc, char** argv) { Float a = 5; // Creates a Float type with value 5 Float b = 8; // Creates a Float type with value 8 Float c = a+b ; // Add a + b and store in c. cout << c; // Prints result to standard output. if (is_zero(c)) // Test for zero cout << "Result is 0\n"; }
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