##RenderMan RIB-Structure 1.0 version 3.03 # Comments appear next to single hash marks (#). # Display a glass sphere, block, mirror and wall without shadows. # Specify the output file and its size Display "scm1.tif" "file" "rgba" Format 640 480 1 # Define the viewpoint Projection "perspective" "fov" [55 ] Rotate -12.0 1 0 0 Rotate 43.0 0 1 0 Translate -2.0 0.1 2.0 # Draw one frame, define the world FrameBegin 1 WorldBegin # Dont use ambient light - improves contrast in this environment #LightSource "ambientlight" 1 "intensity" [0.1 ] # Ray-casting shadow calculation is off by default, dont turn it on. # Attribute "light" "shadows" ["on"] # 3 light sources LightSource "distantlight" 2 "intensity" [1 ] "lightcolor" [1 1 1] "from" [0 100 -20] "to" [0 0 0] LightSource "distantlight" 3 "intensity" [2 ] "lightcolor" [1 1 1] "from" [30 30 30] "to" [0 0 0] LightSource "distantlight" 4 "intensity" [1 ] "lightcolor" [1 1 1] "from" [50 30 -20] "to" [0 0 0] # A glass ball AttributeBegin Attribute "identifier" "name" "myball" Surface "glass" Sphere 0.5 -0.5 0.5 360 AttributeEnd # A mirror behind the ball AttributeBegin Attribute "identifier" "name" "mymirror" Surface "shiny" Translate 0.0 -0.5 1.0 TransformBegin Polygon "P" [1 1 0 -1 1 0 -1 -1 0 1 -1 0] TransformEnd AttributeEnd # A brick wall AttributeBegin Attribute "identifier" "name" "backwall" Declare "brickwidth" "float" Declare "brickheight" "float" Surface "brick" "brickwidth" .3 "brickheight" 0.1 Translate -1.0 -0.5 0.0 TransformBegin Rotate 90 0 1 0 Polygon "P" [1 1 0 -1 1 0 -1 -1 0 1 -1 0] TransformEnd AttributeEnd # A carpet on the floor AttributeBegin Attribute "identifier" "name" "floor" Surface "carpet" Translate 0.0 -1.5 0.0 TransformBegin Rotate 90 1 0 0 Polygon "P" [1 1 0 -1 1 0 -1 -1 0 1 -1 0] TransformEnd AttributeEnd # A block made of (Pixar) wood AttributeBegin Attribute "identifier" "name" "myblock" Color [0.60 0.4 0.26] TransformBegin Scale 0.5 0.5 0.5 Surface "wood" TransformEnd Translate 0 -1.0 0 # A cube with unit length sides, centered at the origin Bound -.5 .5 -.5 .5 -.5 .5 TransformBegin # far face Polygon "P" [.5 .5 .5 -.5 .5 .5 -.5 -.5 .5 .5 -.5 .5] Rotate 90 0 1 0 # right face Polygon "P" [.5 .5 .5 -.5 .5 .5 -.5 -.5 .5 .5 -.5 .5] # near face Rotate 90 0 1 0 Polygon "P" [.5 .5 .5 -.5 .5 .5 -.5 -.5 .5 .5 -.5 .5] # left face Rotate 90 0 1 0 Polygon "P" [.5 .5 .5 -.5 .5 .5 -.5 -.5 .5 .5 -.5 .5] TransformEnd TransformBegin # bottom face Rotate 90 1 0 0 Polygon "P" [.5 .5 .5 -.5 .5 .5 -.5 -.5 .5 .5 -.5 .5] TransformEnd TransformBegin # top face Rotate -90 1 0 0 Polygon "P" [.5 .5 .5 -.5 .5 .5 -.5 -.5 .5 .5 -.5 .5] TransformEnd AttributeEnd WorldEnd FrameEnd