/*Evan Pon cs184-ej Jenny Huang cs184-bd M 3-4 */ /* This is our surface shader for the blocks. */ surface colorH( float Ka = 0.5, Kd = 0.75, Ks = 0.25, roughness = 0.1; color specularcolor = 1, border = color (1, 0, 0), letter = color (1, 1, 0), background = color (0, 0, 1); ) { color currentcolor = background; normal Nf; if (s < .05 || t < .05 || s > .35 || t > .35) { currentcolor = border; } else if (t > .17 && t < .22 && s > .1 && s < .3) { currentcolor = letter; } else if (t > .1 && t < .3) { if (s > .1 && s < .14) { currentcolor = letter; } else if (s > .26 && s < .3) { currentcolor = letter; } } Nf = faceforward (normalize(N),I); Oi = Os; Ci = Os * (currentcolor * (Ka*ambient() + Kd*diffuse(Nf)) + specularcolor * Ks*specular(Nf,-normalize(I),roughness)); }