/* pointlight.sl - Standard point light source for RenderMan Interface. * (c) Copyright 1988, Pixar. * * The RenderMan (R) Interface Procedures and RIB Protocol are: * Copyright 1988, 1989, Pixar. All rights reserved. * RenderMan (R) is a registered trademark of Pixar. */ light mylight (float intensity = 1; color lightcolor = 1; point from = point "shader" (0,0,0);) { illuminate (from) Cl = intensity * lightcolor / sqrt((L . L)); }