/* pointlight.sl - Standard point light source for RenderMan Interface.
 * (c) Copyright 1988, Pixar.
 *
 * The RenderMan (R) Interface Procedures and RIB Protocol are:
 *     Copyright 1988, 1989, Pixar.  All rights reserved.
 * RenderMan (R) is a registered trademark of Pixar.
 */

light
mylight (float intensity = 1;
	    color lightcolor = 1;
	    point from = point "shader" (0,0,0);)
{
  illuminate (from)
      Cl = intensity * lightcolor / sqrt((L . L));
}