##RenderMan RIB-Structure 1.0 version 3.03 # Comments appear next to single hash marks (#). Display "lab7.tif" "file" "rgba" Format 640 480 1 Projection "perspective" "fov" [55 ] Rotate -12.4214 1 0 0 Rotate 23.9625 0 1 0 Translate -4 -2 9 FrameBegin 1 LightSource "ambientlight" 1 "intensity" [0.1 ] LightSource "distantlight" 2 "intensity" [1 ] "lightcolor" [1 1 1] "from" [0 100 -200] "to" [0 0 0] LightSource "distantlight" 3 "intensity" [0.6 ] "lightcolor" [0.4 0.5 0.4] "from" [200 10 0] "to" [0 0 0] LightSource "distantlight" 4 "intensity" [1 ] "lightcolor" [0.4 0.25 0.25] "from" [-50 10 200] "to" [0 0 0] WorldBegin AttributeBegin Attribute "identifier" "name" "myblock" # Color [0.50 0.4745 0.2667] Surface "polkadot" "dotradius" .2 "dist" .75 Attribute "identifier" "name" "unitcube" Translate 0 -1.0 0 # A cube with unit length sides, centered at the origin Bound -2 2 -2 2 -2 2 TransformBegin # far face Polygon "P" [2 2 2 -2 2 2 -2 -2 2 2 -2 2] Rotate 90 0 2 0 # right face Polygon "P" [2 2 2 -2 2 2 -2 -2 2 2 -2 2] # near face Rotate 90 0 2 0 Polygon "P" [2 2 2 -2 2 2 -2 -2 2 2 -2 2] # left face Rotate 90 0 2 0 Polygon "P" [2 2 2 -2 2 2 -2 -2 2 2 -2 2] TransformEnd TransformBegin # bottom face Rotate 90 2 0 0 Polygon "P" [2 2 2 -2 2 2 -2 -2 2 2 -2 2] TransformEnd TransformBegin # top face Rotate -90 2 0 0 Polygon "P" [2 2 2 -2 2 2 -2 -2 2 2 -2 2] TransformEnd AttributeEnd WorldEnd FrameEnd