/************************************************************************** * patterns.h - various "helper" routines for making patterns * * $Revision: 1.2 $ $Date: 1997-11-09 23:00:30-08 $ * **************************************************************************/ /* A 1-D pulse pattern: return 1 if edge0 <= x <= edge1, otherwise 0 */ float pulse (float edge0, edge1, x) { return step(edge0,x) - step(edge1,x); } /* A filtered version of pulse: this is just an analytic solution to * the convolution of pulse, above, with a box filter of a particular * width. Derivation is left to the reader. */ float filteredpulse (float edge0, edge1, x, width) { float x0 = x - width*0.5; float x1 = x0 + width; return max (0, (min(x1,edge1)-max(x0,edge0)) / width); } /* basic tiling pattern -- * inputs: * x, y positions on a 2-D surface * tilewidth, tileheight dimensions of each tile * rowstagger how much does each row stagger relative to * the previous row * rowstaggervary how much should rowstagger randomly vary * jaggedfreq, jaggedamp adds noise to the edge between the tiles * outputs: * row, column index which tile the sample is in * xtile, ytile position within this tile (0-1) */ void basictile (float x, y; uniform float tilewidth, tileheight; uniform float rowstagger, rowstaggervary; uniform float jaggedfreq, jaggedamp; output float column, row; output float xtile, ytile; ) { point PP; float scoord = x, tcoord = y; if (jaggedamp != 0.0) { /* Make the shapes of the bricks vary just a bit */ PP = point noise (x*jaggedfreq/tilewidth, y*jaggedfreq/tileheight); scoord += jaggedamp * xcomp (PP); tcoord += jaggedamp * ycomp (PP); } xtile = scoord / tilewidth; ytile = tcoord / tileheight; row = floor (ytile); /* which brick row? */ /* Shift the columns randomly by row */ xtile += mod (rowstagger * row, 1); xtile += rowstaggervary * (noise (row+0.5) - 0.5); column = floor (xtile); xtile -= column; ytile -= row; }