CS 160: Lecture 19
Review
- Mere presence influences speed of performance, through evaluation and competition.
- Attributions of behavior causes have an actor-observer effect.
- Social comparison is how we make judgements.
- Groups influence our perception of self and others through norms (reference groups).
- Groups influence behavior as well.
CSCW: Computer-Supported Cooperative Work
- Its about tools that allow people to work together.
- Most of the tools support remote work
- video, email, IM, workflow
-
- Some tools, e.g. Livenotes, augment local communication.
Media
- Video: Rich, but problems with gaze, gesture, non-verbal communication.
- Audio: Conveys meaning well but not necessarily location.
- Text: Good for synchronous or asynchronous communication.
- Ink: Good for expressing ideas and brain-storming
Video
- Eye contact problems:
- Offset from camera to screen
- “Mona Lisa” effect
-
-
-
-
-
-
-
- Gesture has similar problems: trying pointing at something.
Sound
- Good for one-on-one communication
- Bad for meetings. Spatial localization is normally lost. Can be put back but tricky.
Turn-taking, back-channeling
- In a face-to-face meeting, people do a lot of self-management.
- Preparing to speak: lean forward, clear throat, shuffle paper.
- Unfortunately, these are subtle gestures which don’t pass well through today’s technology.
- Network delays make things much worse.
Breakdowns
- Misunderstandings, talking over each other, losing the thread of the meeting.
- People are good at recognizing these and recovering from them “repair”.
- Mediated communication often makes it harder.
- E.g. email often escalates simple misunderstandings into flaming sessions.
Usage issues
- Our model of tele-communication is episodic, and derives from the economics of the telephone.
- Communication in the real world has both structured and unplanned episodes. Meeting by the Xerox machine.
- Also, much face-to-face communication is really side-by-side, with some artifact as the focus.
Solutions
- Sharing experiences is very important for mutual understanding in team work (attribution theory).
- So context-baseddisplays (portholes)work well.
- Video shows roomsand hallways, not just people or seats.
Solutions
- Props (mobile presences) address most of these issues. They even support exploration.
Solutions
- Ishii’s Clearboard: sketching + presence
Face-to-Face: the ultimate?
- Conveys the maximum amount of information, mere presence effects are strong. But…
- People spend a lot of cognitive effort managing perceptions of each other.
- In a simple comparison of F2F, phone and email, most subjects felt most comfortable with the phone for routine business contact.
Face-to-Face: the ultimate?
- Kiesler and Sproull found that email-only programming teams were more productive than email+F2F teams in a CS course.
- There you want coordination, commitment, recording.
- Conclusion: Match the medium to the mission
Beyond communication
- How can computers assist cooperative work beyond communication?
- Can they “understand” conversation?
- Speech-act based systems like the coordinator attempted to do so.
- General understanding is too hard. But business communication is mostly about propose-accept-acknowledge sequences.
Coordinator
- The Coordinator was a system that tried to track these speech acts. Users had to specify the type of each utterance (email message).
- The experiment failed, it was too constraining.
- But it was reborn as “workflow”. Workflow tracks documents through an organization. One-to-one speech acts weren’t that useful. Following the speech acts on a document is.
CSCL: Computer-SupportedCollaborative Learning
- Sub-area of CSCW concerned with learning and collaboration.
- Peer interaction is a powerful source of learning, especially in universities.
- Three powerful models:
- TVI, DTVI: recorded instructor, team review
- Peer instruction: pauses for group discussion
- PBL: Problem-based learning, team problem-solving
Livenotes
- Designed to include other learners perspectives into note-taking.