Rapid prototyping of behaviors using IMPULSE

11/17/97


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Table of Contents

Rapid prototyping of behaviors using IMPULSE

MURI Goals

Criteria for rapid prototyping

Components of rapid prototyping system

Role of Impulse

Exploring behavior description languages

Java as language for behavior descriptions

Impulse loading new object

Impulse simulation loop

Java based blimp behavior

Flight simulation behavior

Graphical modeling using Simulink

Simulink as language for behavior descriptions

Graphical programming of behaviors

Other current projects

Modeling 3D deformable objects

3D vs. 2D meshes

Exp-Grids

Exp-Grids

Exp-Grids

Dynamics from Motion Capture

Dynamics from Motion Capture

Dynamics from Motion Capture

Author: Eric Paulos

Email: jfc@cs.berkeley.edu

Home Page: http://www.cs.berkeley.edu/~jfc