Design Realization 2Fall '03, 405 Soda Hall, TuTh 12:30-2pm.CS 294-8, CCN 26836 |
Instructor: John Canny, 529 Soda Hall, 642-9955, jfc@cs.berkeley.edu, office hours W-Th 2-3pm
This course is an introduction to realization of smart or networked artifacts. By realization, we mean the creation of working prototypes. Most of the course will concentrate on physical artifacts, but the first two sections cover 3D models and animation. This course is intended to be part of the introductory sequence for the Berkeley Institute of Design's 2-year Masters program. It is the second course in the sequence, and assumes the student has had an introductory design course. The previous offering of Design Realization (by Maribeth Back and Steve Harrison) is very good preparation. Undergraduate courses such as ME110 (Product Development) or CS160 (User Interfaces) or any of the 100-series courses from Architecture are also ideal.
Course Goals
This course is very broad, and includes material from at least 5 specialties.
Its main goal is to develop each student's fluency in the making of smart
artifacts. It has several secondary goals: Students will develop their abilities
to work in interdisciplinary teams, they will be better able to fill
disciplinary gaps and work across disciplines (as in a small company), and they
will improve their meta-knowledge about design realization: specifically how to
acquire or enhance their design skills in a new domain, and to collaboratively
share that knowledge. The reasons for integrating several methodologies are that
(i) the boundaries between design disciplines today are in flux, and (ii) there
are many opportunities for innovations at the boundaries between disciplines,
(iii) fluency can be acquired today much more easily than in the past because of
better learning resources and computer-aided design tools, and (iv) (hypothesis)
today's most effective knowledge worker is more adaptable than in the past, and
has a greater breadth of knowledge that enables them to specialize as needed for
the project at hand.
Course Structure
The course will include both lecture presentations and studios with critique of
student work. Most of the work (beyond reading) will be short assignments
(creating a prototype), which will be presented in studio. Each student will
also choose a semester-long project which will be a contribution to the course's
body of knowledge. The course material is open-ended and each student is
expected to contribute to it through their project, and also through readings
and links to complement the weekly topics. A course swiki (a
collaboratively-maintained web site) will be the main resource for all course
materials. Think of the course as an ongoing workshop on design, with a growing
corpus of knowledge generated by its participants. This collaborative knowledge
acquisition and sharing is a key skill for all knowledge work, and especially
for design.
Course Contents
The course aims to cover the following topics. Rather than in-depth treatments,
the goal is to develop fluency: basic proficiency with each medium, knowledge of
one's limitations and how to deepen one's skills.