#include #include #include "fish.h" #define SIZE 256 #define SCALE 1 typedef struct { float px,py; /* position of fish */ float vx,vy; /* velocity of fish */ float mass; } AFish; /* the display window */ float show[SIZE][SIZE]; /* clear everything in the window */ zapshow() { int i,j; for (i=0;i psteps) { k=0; zapshow(); for (j=0;j=0) && (x=0) && (y