PlaneSweepLib (PSL) is a library that implements the plane sweeping stereo matching algorithm. It is written in C++/CUDA by Christian Häne. It contains an implementation for the pinhole camera model and for the unified projection camera model (fisheye cameras). The package comes with small test datasets and applications for both camera models and runs on Linux and Windows. It is released under the terms of the GPLv3 license.
Our CVPR 2014 paper named "Class Specific 3D Object Shape Priors Using Surface Normals" introduced a surface normal direction based 3D object shape prior. The datasets consist of images of cars and bottles taken around the object and the corresponding camera poses. The final results using our approach are also included.
Our 3DIMPVT 2012 paper named "A Patch Prior for Dense 3D Reconstruction in Man-Made Environments" deals with the reconstruction of man made environments. A path-based prior is used to reconstruct the scene as piece wise planar depth maps. Each of the datasets consists of 25 images and their camera poses roughly pointing in the same direction. The images are taken in a grid of 5 rows and 5 columns.
V3D is a Structure-from-Motion pipeline written by Christopher Zach. It was used for many of my papers.