Rendering from Ambient Images



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Rendering from Ambient Images

Producing a new image from a novel viewpoint proceeds in a similar manner to the regular Facade system. The ambient images produced via the process above are used to supply the texture to the rendered model. Operations to fill occluded regions proceed before the lighting stage, in order to prevent the migration of sharp shadows into regions being filled.

Lighting is performed using the lambertian model as expressed in equation (1). In this case, we are seeking to calculate as

The subscripts indicate that these values for and will in general be different from those of the original image, in order to specify new lighting conditions for the re-rendering. From the ambient image stage we have values for and , which allow us to calculate

where is the pixel intensity from the ambient image, and is the ambient intensity from the ambient image. Shadows in the new rendering are incorporated at this stage by setting to 0 for shadowed pixels.



Yan Zhuang
Fri May 10 17:56:31 PDT 1996