Lectures

3D Shape Modeling
Lecture 1 Course introduction, the design process.
Lecture 2 3D shape qualities.
Lecture 3 Making shapes in Maya.
Lecture 4 Shape hierarchy, blending shapes.
Lecture 6: History and Design of the Chair, Galen Cranz, UCB architecture

Animation
Lecture 5 Basic animation, keyframing.
Lecture 7 Kinematics and inverse kinematics.
Lecture 8 Constraints and dynamics.
Lecture 11: Animation in the Real World, Rob Jensen, Pixar

Manufacturing and Materials
Lecture 9 Prototyping technologies.
Lecture 10 Physics of materials, introduction to metals.
Lecture 12 Introduction to plastics.
Lecture 13 Composites, hierarchical, cellular materials.
Lecture 15 Active (mechanical) polymers.

Electronics
Lecture 14 Physics of electronics, passive components.
Lecture 16 Digital/analog and analog/digital conversion.
Lecture 17 PCB design, processors and networks.
Lecture 18 Sensors.
Lecture 19 Real-time programming.

Mechanics
Lecture 20 Physics of motion, electric motors and drives.
Lecture 21 Physics of deformation, structural components.
Lecture 22 Feeback control, simulation with Matlab/Simulink.
Lecture 23 More on control, code generation with Real-Time Workshop.

Optics
Lecture 24 Improvisation in technical media, physics of light.
Lecture 25 Reflection, refraction, prisms and lenses.
Lecture 26 More on lenses, matrix method, fresnel lenses.
Lecture 27 Fresnel prisms, diffusers, holograms, polarization.